Featuring a heavy focus on the white end of the colour spectrum, these electronic warriors have some nifty advantages – notably the ability to move rapidly through conduits on (and around) their bases, which allows large forces to move around the map very quickly. Their original creators were wiped out in a Heirarchy attack, aeons ago, which resulted in their reprogramming themselves (“set phasers for eternal vengeance!”) and chasing the Heirarchy around the universe, defending the oppressed from the awesome might of the Heirarchy (more on that in a moment). The Novus, it turns out, are a robotic life form. They’re squishy, poorly armed and well out of their depth – thank God the Novus, eternal enemies of the invading Heirarchy, turn up in the nick of time to act as our defenders. Predator style, that humans aren’t up to much. Before very long you discover, Aliens vs. During the prologue portion of the single player campaign, you get to charge around with typical gung-ho humans but this really only serves to lay down the backdrop of the game. Universe at War, whilst based on Earth, doesn’t put you in charge of humans – well, not for long at least.